Like my other redesign project, the Cube Redesign project was a sound redesign of one of Audiokinetic’s Wwise demos. This was a solo project. Again, rather than building a game from scratch, it involved creative problem-solving to stretch in-game audio events into different uses and the manipulation of game parameters to create a soundscape that changes ever so slightly as you progress.
This project involved the creation of various elements that required abstract design, as magic doesn’t exist in real life. This is what I enjoyed most.